AfterLife™
About The Game
Death is not the end. Death is just the beginning... of eternity. After striving to live as long as possible, the job of a million lifetimes is finally yours: maintaining the balance of good and evil and its influence over the living. And you don't even get two weeks vacation. Using various powers of influence and divine intervention, you must battle the forces of evil and attempt to keep the living on the straight and narrow. For every soul lost to the forces of evil, the closer the world of the living comes to chaos and self-destruction.
Checked out the cost of living lately?
About The Play System
The playing system is a system of opposed rolls (i.e. skill versus skill, skill versus environment, or attacker versus defender). It boasts both a detailed, "normal" system (our Full Fire™ play system) for those who wish to play as real as possible, and the Point Blank™ system, designed to introduce novices to the game system, and for use in streamlined and up-paced action games.
The primary overall story is broad and open-ended, officially ending at Present Day, so that Game Masters may mold the game's continuing story to their liking. Game expansions and modules are not tied to any particular post-Present Day event, timeline, or character; they are stand-alone events that can be worked into any situation to fit with a Game Master's own storyline.
